Meta releases new videos that highlight the possibilities of its Metaverse vision

Does anyone else feel like Meta may have gone a little early with its whole “metaverse” push?

I mean, he invests billions of dollars in his next-level projects, and he should have explained that expense to the market at some point. But with everything we see and hear in the space, it looks like Meta may have taken the plunge, with the actual Metaverse, as expected, still a long way from a reality, in any functional sense.

Which now puts Meta in a predicament – do you release half-formed metaverse concepts, with a condition attached to each explaining that there’s more to come, or do you keep it in-house as much as you can, until to really be ready to blast people away?

Ideally, you’d go with the latter — but again, when you tell investors you’re putting $10 billion into any project, they’ll want to see results, and sooner rather than later.

That’s why Meta is now releasing new explainers and insights, which aim to put more emphasis on where we’re headed and the opportunities for advanced digital connection – as opposed to the current, legless engagement of its space genius. VR.

As you can see in this new promotional campaign, Meta seeks to highlight the expanded potential of the Metaverse, beyond its current development phase.

According to Meta:

“We want people to consider that, in addition to areas like games and entertainment, the metaverse has tangible potential on health care, education, and job training.”

Which, again, is a long way off, but Meta is trying to refocus people on the bigger picture of its strategy, as opposed to the somewhat underwhelming cartoonish landscapes that will form the basis of the next stage of development.

Meta has also shared another new music video, which shows how the Metaverse will facilitate entirely new types of digital experiences.

Meta says it “unlocks” new possibilities, that’s where the real, eventual
metaverse value lies.

“Meta is building technology that brings people together – breaking down the barriers that limit what we can do together by making people feel like they’re there with another person or in another place.”

That’s great, but if you want to present them as concepts, you should also provide a timeline or concrete examples of exactly how this type of interaction will actually work (note: you can go fishing with friends in VR right now, but it doesn’t look as realistic).

Which brings me back to the original question – is Meta pushing too hard, too soon on a concept that is so far from real reality that it will really only serve profiteers, while continually frustrating users and investors alike. ?

Clearly, the profiteers are happy. I’ve seen a bunch of promotions looking to scare companies into making big investments in technology, to “prepare for the metaverse” right now, when a number of how-to books about the metaverse are already out. on the shelves – though the actual Metaverse is just a concept at this point.

“Yeah, but Meta isn’t the only metaverse.”

Yes, it does – in a functional, scalable, and valuable sense, the only metaverse that will really matter is the one that Meta develops, whether it ends up owning the space or partnering with d others for its creation. The metaverse is a singular name in this respect, it is ‘the’ metaverse, not ‘one’ of many metaverses.

We can understand the key principles and concepts based on existing examples, of course, but no one is a metaverse expert at this point.

Because it doesn’t exist, and although Meta has made a thing out of it, changing its corporate name to ‘Meta’, it’s still so far from coming to fruition that it’s going to continue to confuse the most for some time , which is probably not good for Meta overall.

That’s why he’s now working to shift our focus to the horizon, to that distant destination out there, where the metaverse and the full realization of virtual reality is a working, functional thing.

Sounds good, right? Of course, and I hope Meta’s shareholders will keep that in mind as it continues to pour money into its various related projects.

John C. Dent