If you are interested in studying video games, pay attention to DiGRAES 2021, the most important gaming studies conference held in Spain
Game Studies have been established in our country for a decade. Long enough that they began to permeate society, so little by little, names like Antonio JosÃ© Planells, Antonio Loriguillo, Marta MartÃn, Beatriz PÃ©rez or VÃctor Navarro, they appear more and more in the video game press. A trend that has allowed the term game studies to gain notoriety, to enter a community of gamers which is now closer than ever to discussion and academic debate. A discussion and a debate which, let us remember, are by and for all those who are interested.
It is the public who should underline with a phosphor pen the next December 15, 2021, because on this date the first International congress of DiGRA Spain, an unmissable event that can represent an important step in relation to this type of event. Let me tell you.
Reinforcement of game studies
National gaming studies are sufficiently developed to have posed their own questions and debates. Are already more than ten years of continuous dialogue on a stage (ours) which has voices of international projection. However, it is still a young community which does not have, for example, a regular and general meeting point. This is precisely what he aims to solve DiGRAES21, acting as a turning point to become a meeting place for a critical and interdisciplinary debate. The congress aims to promote a local version of DiGRA, the international research association for digital games. And its central theme is: “The card and the game. Game Studies in Spain”.
Its main objective is bring together all those involved in gambling studies in our country. For this it will have varied contributions and with different approaches to different forms of play (both analog and digital), prompting the debate on the situation of the discipline in Spain and receiving contributions for obtain a portrait of the interests, projects and lines of research being carried out today.
The congress, chaired by the Dr Antonio JosÃ© Planells de la Maza and the Dr Marta MartÃn (who also coordinated the research groups with the Dr AarÃ³n Rodriguez Serrano), had the Doctors Ana Beatriz PÃ©rez Zapata and Shaila Garcia CatalÃ¡n than those in charge of communication. The local organization was led by the Dr Adso FernÃ¡ndez Baena and the Dr Alexandra Samper MartÃnez, while the Doctors VÃctor Navarro and Antonio Loriguillo-LÃ³pez have been in charge of a program that has, no more and no less, 44 presentations and 68 authors.
In this sense, it is worth highlighting the presence of Susana tosca who, with more than 20 years of research behind her, mixing aesthetics and media studies, is co-author of The transmedial worlds in everyday life (Routledge, 2019), Understanding Video Games (Routledge, 2008) will Digital Literature: Hypertextual Paradigm (University of Extremadura, 2004); with Clara Fernandez Vara, who combined the study of video games with its development, focusing on storytelling and interaction through design, and who is the author of the cathedral Introduction to game analysis, published by Routledge; and with Nelson zagalo, founder of the Portuguese Society of Video Game Sciences, which has over a hundred publications on game studies and is the author of the books Interactive emotions, from film to video games (2009), Video games in Portugal: history, technology and art (2013), and Engagement design. Design for Interaction Motivations (2020).
Quote will take place on December 15, 16 and 17 at TecnoCampus de MatarÃ³, who will host the event and who acted as co-organizer with the Jaume I University of CastellÃ³. Anyone who wants to attend in public can do so by 10 â¬, if it is done with the tickets before November 5, oh 15 â¬ if you buy them after this date (the university students have free admission). You can find them on the Tecnocampus website.
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