10 other video games clearly left unfinished

Lots of games are bad. This is a fair enough statement to make. There is a lot of video game content released every week, whether it’s new games, downloadable content for existing titles, or even just free updates with new content. The law of averages means that some of this content has to be bad, and even the best of the best sometimes get it wrong.

There is, however, a big difference between a game that sucks and a game that was always released even though the developer or publisher knew it wasn’t finished.

Of course, these days unfinished games are released in huge amounts. We can’t go a month without hearing about a new title that lacks the base trim levels expected of AAA games, or mysteriously lacks many of the features we were promised before its release.

In the early days of the game, it was much less common. When a game was put on disc and shipped to stores, developers couldn’t just release a one-day patch or promise to fix things later. They had to make sure that the game was, at the very least, in a playable state.

So why do publishers think they can get away with these kinds of shady practices in the modern age, where the internet will make any business angry for the slightest mistake? Because people keep pre-ordering games. Wait for the opinions, friends!

If you’ve traveled back in time to 2010 and showed someone a Balan Wonderland gameplay clip, they’ll probably wonder why this five-year-old game they’ve never heard of has graphics. also appalling. It’s important to point out that not only was this game released in 2021, it actually runs on Unreal Engine 4. It’s the same engine that was used to make Final Fantasy VII Remake, Returnal, and Days Gone.

To add even more insult to injury, the game is poorly optimized on some systems. The frame rate on the Switch port averages between 20 and 15 frames per second.

There are also several platform sections that can be skipped completely as the developers forgot to add collision to certain areas, allowing you to bypass puzzles and entire segments of the game. it no longer a bug and is it just lazy programming?

The funniest part is that the game’s demo, released two months before the game’s release, had all of the same issues – meaning Square Enix considered the game too broken to even bother fixing it, but apparently not enough to. let them do it. don’t sell it for a full price at the exit.

John C. Dent

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